- "A lock, a door, Filch and Mrs Norris, a mystery. Clearly, you must gain entry to the locked room, but your Prefect may have other plans."
- —Year 1, Chapter 7 description
Year 1, Chapter 7: Class Matters contains one part and two classes. Upon completion, the player earns 125 Coins, 250 XP, and Penny Haywood is added to your Friendship list.
Summary[]
The Main Character earned back some of the House Points they lost by helping Merula Snyde. But the mystery of the forbidden upstairs corridor remains, and in order to solve it, they’ll need the help of some of their friends. Also, since the door is sealed with an impenetrable lock, opening it would require some magical help, some nice spell that could do the trick and unlock it. Something like the Unlocking Charm, Alohomora. Luckily, that is exactly the lesson Professor Filius Flitwick is going to teach them.
Parts[]
Lesson: Flipendo[]
- Location: Charms Classroom
- Requirements: 5/5 stars in 3 hours
Lesson: Herbicide Potion[]
- Location: Potions Classroom
- Requirements: 5/5 stars in 3 hours
Task 1: Report to Your Prefect[]
- Location: Common Room