Duelling is a significant part of Harry Potter: Hogwarts Mystery and comes up at different parts of the main story line, as well as Side Quests (SQ) and Achievements (TLSQ).
Description[]
Your player must win certain duels against various friends and enemies to move onward with the story or complete a Side Quest or Achievement. There is also the Duelling Club. It is a place located in the Dungeons where you can duel the avatars of other Hogwarts students in exchange for an entry fee. Duels are indicated by the crossed wands icon.
Types of Duels[]
- Duelling as Part of the Story
- Your first duel within the main story starts at Year 1, Chapter 5 against your friend Rowan Khanna
- Entry costs are varying amounts of coins for each duel
- Rewards for the win are XP to level up your character
- Lost duels can be repeated immediately, but require the same amount of coins again
- Regular Duelling Club
- Unlocks with your first duel against Rowan at Y1 Ch5
- The first two duels cost 50 coins each. There is a 10 Gem reward after the second win (for completing the 'Go to the Duelling Room' SQ)
- Entry cost for appears to increase most Years: Y1: 75 coins, Y2: 100, Y3: 125, Y4: 350, Y5: 450, Y6: 500
- 7 hour refresh rate between duels or pay Gems to play again (starts at 91 Gems and decreases with time)
- 1 Energy per win
- If you lose, you get another chance to duel with no waiting time, but it costs coins again
- There are additional rewards after a Round of Duels that consists of 7 - 12 cumulative wins
- Round rewards are random picks of varying amount of either Gems, Energy, Creature Food, or Notebooks
- After completing a Round of Duels the first duel in the new round has no waiting time
- Duelling Club Events
- The Duelling Club Event is time-limited (3 - 4 days) and often takes place during TLSQ
- Reaching milestones with wins will reward you with different prizes like Notebooks or new spells
- Every Duel costs 1 Ticket whether you win or lose, except for the last duel before each milestone which always costs 2 Tickets
- 3 Tickets are available at a time, which all need to be used up to trigger the 6 hour refresh timer
- 100 Coins are gifted for each win
The Duelling Mechanism[]
Stances[]
In duels, you have a health bar at the top right of your screen. On the left side is your opponents health bar. The goal is to empty your opponent's health bar to win the duel. You will be given 3 stances to choose from. It works like the rock-paper-scissors game.
- Aggressive beats Sneaky: Aggressive has the most damaging spells to pick from.
- Defensive beats Aggressive: Defensive allows to use healing spells and potions, plus some damaging spells.
- Sneaky beats Defensive: Sneaky has stunning and disarming spells, plus some damaging spells.
Stamina and Duelling Strength[]
Your Attribute Levels (Courage, Empathy, and Knowledge) determine your duelling strength, because the spells that you can cast are each linked to one specific attribute. When your attribute level is higher than your opponent's you will get bonus points and cause extra damage. Same goes for your opponent: if they have higher stats than you, they'll be far more difficult to beat. Both parties start out with a full bar of 40 stamina points.
Opponents within the Duelling Club will be randomized based on your current attribute levels, to ensure a relatively fair duel. Your opponent is most likely to be a bot. The avatar and Facebook profile picture belongs to someone who plays the game, but a computer is controlling them in the duel. They don’t always use the most effective spell in their arsenal. They have been known to heal themselves when their health is already full or not finish you off when they could. Also they often follow a pattern of stances.
In the beginning of your Round of Duels or the Duelling Event your first opponent will have lower Attribute Levels than you, but the next opponent will be closer to you in stats, and soon you will be fighting opponents with the same stats as you. In the end it is possible that one of your opponents attributes is higher than yours.
Warning: Opponents, especially enemies, you come across within the Story might have an edge over you, since they are not randomized. You can always see the recommended attributes below the title in that case. The needed Attribute Levels are determined by the progress you should have made up to that point. So don't neglect your stats. They are especially important in case you're doing a TLSQ with duels. There is a list below that shows which story parts come with a duel.
How to Duel[]
The Duelling Mechanic was changed as of June 25th 2020. As of now, whomever wins the stance choice picks a spell, then the other player, if not stunned, also gets to pick a spell. Here's a step-by-step guide:
- At the start of each round, pick a stance.
- The stances of you and your opponent are revealed. The winning stance moves first.
- If your stance beats your opponent's, you will get to attack first. Similarly, if your opponent's stance beats yours, they will get to attack first.
- If both you and your opponent picked the same stance, neither side will get to attack. Either you or your opponent will receive a small heal depending on whose total attributes are higher, status effects will proc, and the next round will begin.
- If you inflict the "Stun" status effect on your opponent, they will not be able to take their next action. Your opponent is also capable of inflicting Stun on you, which will have the same effect.
- Rounds will repeat until either side has entirely depleted their Stamina bar.
- If both you and your opponent have their Stamina bars empty at the end of the round, it counts as your win.
Spells[]
- Some spells do direct damage and do not have any added effects.
- Stunning your opponent will make sure they won't be able to do anything for up to 4 rounds.
- Healing spells and potions refill part of your health bar.
- Some spells cause small damages to your opponent for multiple rounds in a row.
Attribute Short: Co = Courage, Kn = Knowledge, Em = Empathy
AGRESSIVE | Damage | Chance | Description | Unlocks |
---|---|---|---|---|
Throw Vial | 10 D + Co | – | Medium Stamina. | – |
Expelliarmus | 10 D + Kn | 1 stun 20% | Medium Stamina. Chance of small stun. | Y1C4 |
Incendio | 5 D + Co | 2 turn burn (-10) 70% | Chance of Large Reduction in Stamina over time. | Y2C6 |
Depulso | 15 D + Em | – | Large Stamina Reduction. | Y3C4 |
Confringo | 5 D + Em | 2 stuns 20% | Small Stamina Reduction.
Chance of Medium Stun. |
Y4C4 |
Stupefy | 3 D + Kn | 1 stun 50%
2 stuns 25% |
Renders the person unconscious
or semi unconscious |
Y5C9 |
Relashio | 2 D + Em | 1 stun 65%
2 stuns 40% |
Minor reduction in opponent Stamina.
Chance of large stun. |
Fred Weasley
Friendship Reward (Y6) |
Leek Jinx | 12 D + Co | 1 stun 20% | Medium reduction in opponent strength. | Spring 2019
Duelling Club Reward |
Obscuro | 9 D + Kn | 1 stun 50%
2 stuns 15% |
Medium Reduction in opponent Stamina. | Spring 2019
Duelling Club Reward |
Bat-Bogey Hex | 9 D + Co | 1 stun 30% | Medium Reduction in opponent Stamina.
Chance of small Stun. |
Halloween 2019
Duelling Club Reward |
Anteoculatia | 8 D + Kn | 4 turn burn (-3) 100% | Medium Reduction in opponent Stamina.
Large Reduction in opponent Stamina over time. |
Christmas 2019
Duelling Club Reward |
Pepper Breath | 10 D + Co | 1 stun 40%
2 stuns 20% |
Medium Reduction in opponent Stamina.
Chance of medium Stun. |
Winter 2020
Duelling Club Reward |
Arrow Shooting | 13 D + Co | 1 bleed (-3) 65%
3 bleeds (-3) 20% |
Large Reduction in opponent Stamina.
Chance of medium Reduction in opponent Stamina over time. |
Summer 2020
Duelling Club Reward |
Vaulting Charm | - | 1 stun 65%
4x Bleed (-5) 75% |
Large Reduction in opponent Stamina over time.
Chance of small Stun. |
Winter 2021
Duelling Club Reward |
SNEAKY | Damage | Chance | Description | Unlocks |
Throw Vial | 10 D + Co | – | Medium Stamina | – |
Rictusempra | 5 D + Em | 1 stun 30% | Small Stamina
Chance of small stun |
Y1C4 |
Flipendo | 15 D + Co | – | Large Stamina | Y1C7 |
Immobulus | 10 D + Kn | 1 stun 25% | Medium Stamina
Chance of small stun |
Farewell My Prefect
SQ (Y3C7) |
Diffindo | 6 D + Kn | 8 turn bleed (-3) 40% | Medium Stamina
Chance of bleed over time |
Y4C12 |
Giant Dungbomb | 5 D + Em | 1 stun 20%
3x bleed (-5) 85% |
Chance of Large Reduction in Stamina over time.
Chance of Small Stun. |
Grand Pranksters TLSQ
(Y4C17) Not available! |
Impedimenta | 3 D + Em | 2 stuns 40% | Medium Stun | Y5C3 |
Melofors Jinx | 9 D + Kn | 1 stun 30% | Small Reduction in opponent Stamina.
Guaranteed stun |
Halloween 2018
Duelling Club Reward |
Ebublio Jinx | 6 D + Kn | 1 stun 50%
2 stuns 30% |
Small reduction in opponent Stamina.
Chance of medium stun. |
Summer 2019
Duelling Club Reward |
Flagrante | 3 D + Co | 1 burn (-10) 100%
2 burns (-10) 85% |
Chance of Large Reduction in opponent
Stamina over time. |
Summer 2019
Duelling Club Reward |
Babbling Curse | 6 D + Em | 1 stun 65%
3 stuns 15% |
Minor Reduction in opponent Stamina.
Chance of large stun. |
Valentine's Day 2020
Duelling Club Reward |
Cantis | 5 D + Em | 1 stun 65%
2 stuns 30% |
Minor Reduction in opponent Stamina.
Chance of large stun. |
Spring 2020
Duelling Club Reward |
Hot Air Charm | 2 D + Em | 2x burn (-10) 100%
1 stun 20% |
Large Reduction in opponent Stamina over time.
Chance of small Stun. |
Autumn 2020
Duelling Club Reward |
Windy Spell | 13 D + Kn | 3 stuns 15% | Large Reduction in opponent Stamina. Chance of large Stun. | Winter 2021 Duelling Club Reward |
Avifors | 15 D + Em | – | Large Reduction in opponent Stamina. | Winter 2021 Duelling Club Reward |
DEFENSIVE | Damage / Heal | Chance | Description | Unlocks |
Throw Vial | 10 D + Co | – | Medium Stamina | – |
Wiggenweld Potion | 3 H + Kn | 2 turn heal (+5)* 100% | Large Heal over time | Y1C4 |
Episkey | 10 H + Em | 2 turn heal (+5) 50% | Medium Heal
Chance of medium Heal over time |
Sleep Walker SQ
(Y2C8) Not available! |
Petrificus Totalus | 5 D + Kn | 2 stuns 30% | Small Stamina
Chance of medium stun |
Y3C3 |
Glacius | 13 H + Kn | Stops bleed/burn 100% | Removal of all overtime afflictions. Large heal. | Y3 Glacius SQ |
Bombarda | 7 D + Co | 1 burn (-10) 50%
1 turn stun 20% |
Chance of Large Stamina over time
Chance of small stun |
Y4C2 |
Incarcerous | 5 D + Em | 2 stuns 40% | Medium Stun | Y5C1 |
Levicorpus | 4 D + Kn | 1 stun 70%
2 stuns 30% |
Minor Reduction in opponent Stamina.
Chance of large stun. |
George Weasley
Friendship Reward (Y6) |
Meteolojinx | 11 D + Kn | 1 stun 30% | Medium Reduction in Stamina.
Chance of Small Stun |
Christmas 2018
Duelling Club Reward |
Slugulus Eructo | 7 D + Co | 4 turn bleed (-3) 90%
1 turn bleed (-5) 50% |
Small Stamina. Chance of Large/Medium
Reduction in Stamina over time. |
Spring 2019
Duelling Club Reward |
Bewitched Sleep | 6 D + Kn | 1 stun 50%
2 stuns 30% |
Small reduction in opponent Stamina.
Chance of medium stun. |
Spring 2019
Duelling Club Reward |
Waddiwasi | 14 D + Em | – | Large Reduction in opponent Stamina. | Summer 2019
Duelling Club Reward |
Bubble Spell | 10 D + Co | 1 stun 40%
2 stuns 15% |
Medium Reduction in opponent Stamina.
Chance of medium stun. |
Spring 2020
Duelling Club Reward |
Brachiabindo | No D | 2 stun 55%
1 x (-5) bleed 100% 2 x (-5) bleed 40% |
Chance of medium Reduction in opponent
Stamina over time. Chance of large Stun. |
Halloween 2020
Duelling Club Reward |
Insect Hex | 3 D + Kn | 1 stun 90%
3 stun 30% |
Chance of large Stun. | Fall 2021
Duelling Club Reward |
Jelly Legs Jinx | 3 D + Co | 65% 2x stun 25% 2x bleed (-5) | Chance of Large Reduction in opponent Stamina over time. Chance of medium Stun. | Summer 2022
Duelling Club Reward |
*(+6) heal in some Chapter & TLSQ duels
There seems to be some issues with multiple heals/burns/bleeds stacking properly.
Recommended Attribute Levels[]
As mentioned before, your MC's Attribute Levels are linked to the strength of your spells. Also, as mentioned above, your journey through your Hogwarts school years bring you into contact with many characters and creatures, who you must duel at some point. To be prepared you can check this list of relevant duels and their recommended levels.
Please note, that the following list might contain spoilers through the Chapter Names and the opponent you will be duelling.
Attribute Short: Co = Courage, Kn = Knowledge, Em = Empathy
Year/Chapter | Dueller | Recommended Attributes |
Y1 Ch5.1 | Rowan | 1 Co / 1 Em / 1 Kn |
Y1 Ch5.2 | Merula | 2 Co / 2 Em / 3 Kn |
Y1 Ch8.3 | Ben | 5 Co / 6 Em / 5 Kn |
Y1 Seasonal TLSQ: Halloween Feast (3d 2h) | Fenrir Greyback | 2 Co / 2 Em / 2 Kn minimum
or Attributes = MC Levels |
Y1 after Ch7.1 SQ: Test your Strength
currently not available! |
<Prefect> | 5 Co / 6 Em / 5 Kn |
Y2 Ch3.2 SQ: Merula's Revenge
currently not available! |
Penny | 10 Co / 10 Em / 9 Kn |
Y2 Ch3.2 SQ: Merula's Revenge
currently not available! |
Merula | 10 Co / 10 Em / 9 Kn |
Y2 Ch6.3 | Bill Weasley | 11 Co / 11 Em / 11 Kn |
Y2 Ch10.3 | Ice Knight | 11 Co / 12 Em / 12 Kn
12 Co / 12 Em / 13 Kn |
Y3 Ch6.7 | Merula | 15 Co / 16 Em / 17 Kn |
Y3 Ch8.4 | Barnaby | 16 Co / 17 Em / 18 Em |
Y3 Ch9.4 | Merula | 16 Co / 17 Em / 18 Kn |
Y3 Ch9.6 | Boggart | 19 Co / 17 Em / 18 Kn |
Y3 Ch7.1 SQ: Wizarding World Famous
currently not available! |
Merula | 16 Co / 17 Em / 18 Kn |
Y3 Ch7.1 SQ: Wizarding World Famous
currently not available! |
Penny | 16 Co / 17 Em / 18 Kn |
Y3 Ch7.1 SQ: Wizarding World Famous
currently not available! |
Bill | 16 Co / 17 Em / 18 Kn |
Y4 Ch4.6 | Ismelda | 17 Co / 18 Em / 18 Kn |
Y4 Ch4.6 | Merula | |
Y4 Ch4.6 | Bill | |
Y4 Ch6.7 | Torvus | 20 Co / 18 Em / 19 Kn |
Y4 Ch11.1 SQ: The Trouble with Tonks
currently not available! |
Tonks | 19 Co / 20 Em / 20 Kn |
Y4 Ch14.3 | Dark Wizard | 20 Co / 20 Em / 20 Kn |
Y4 Ch16.4 | Acromantula | 20 Co / 20 Em / 21 Kn |
Y5 Ch1.2 SQ: Yer a Prefect! (if Y4 Prefect Quest was completed) | Elora | 3 Co / 3 Em / 3 Kn |
Y5 Ch1.2 SQ: Egg Hunt
currently not available! |
Acromantula | |
Y5 Ch2.3 | Acromantula | |
Y5 Ch8.2 | Boggart Voldemort | 21 Co / 21 Em / 21 Kn |
Y5 Ch8.5 | Chimera | 22 Co / 22 Em / 22 Kn |
Y5 Ch11.3 | Acromantula | 21 Co / 21 Em / 22 Kn |
Y5 Ch26.3 | Troll | 23 Co / 22 Em / 23 Kn |
Y6 Ch6 TLSQ Part 4.2: Adventures in Curse-Breaking (3d 23h) | Dragon | 31 Co / 31 Em / 31 Kn |
Y6 Ch13.1: On The Run (Meet with Mad-Eye) | Mad-Eye Moody | 31 Co / 35 Em / 31 Kn |
Y6 Ch13.5: On The Run (Confront Ben) | Acromantula | 28 Co / 31 Em / 28 Kn |
Y6 Ch14.1: A New Friend Of A Friend (Visit Cedric) | Cedric | 28 Co / 26 Em / 28 Kn |
Y6 Ch20.6: A Circle of Friends (Go to the Training Grounds) | Ben | 31 Co / 28 Em / 28 Kn |
Y6 Ch24.5: Return to the Forest (Return to the Forest Grove) | Werewolf | 28 Co / 31 Em / 31 Kn |
Y6 Ch34.4: Final Preparations (Train with your Friends) | Pick a Friend | 24 Co / 23 Em / 24 Kn |
Y6 Ch37.2: Entering the Black Lake (Explore the Black Lake) | Merperson | 37 Co / 37 Em / 36 Kn |
Please feel free to add information to this collection or reach out to me with new data or if you have any questions.