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Duelling is a significant part of the game play and comes up at different parts of the main story line, as well as Side Quests (SQ) and Time-Limited Side Quests (TLSQ). This means that your MC must win certain duels agains various friends and enemies to move onward with the story or complete a SQ or TLSQ. There is also the Duelling Club. Is a place located in the Dungeons (to the far right) where you can duel the avatars of other Hogwarts students in exchange for an entry fee.

Duels are indicated by the crossed wands icon.

These are the different options for duels:

  1. Duelling as part of the Story
    • Your first duel within the main story starts at Y1 Ch5 against your friend Rowan
    • Entry costs are varying amounts of coins for each duel
    • Rewards for the win are XP to level up your character
    • Lost duels can be repeated immediately, but require the same amount of coins again
  2. Regular Duelling Club
    • Unlocks with your first duel against Rowan at Y1 Ch5
    • The first two duels cost 50 coins each. There is a 10 gem reward after the second win (for completing the 'Go to the Duelling Room' SQ)
    • Entry cost for appears to increase most Years: Y1: 75 coins, Y2: 100, Y3: 125, Y4: 350, Y5: 450, Y6: 500
    • 7 hour refresh rate between duels or pay Gems to play again (starts at 91 gems and decreases with time)
    • 1 Energy per win
    • If you lose, you get another chance to duel with no waiting time, but it costs coins again
    • There are additional rewards after a Round of Duels that consists of 7 - 12 cumulative wins
    • Round rewards are random picks of x amount of either Gems, Energy, Creature Food, Brown / Red / Blue Notebooks)
    • After completing a Round of Duels the first duel in the new round has no waiting time
  3. Duelling Club Events
    • The Dueling Club Event is time-limited (3 - 4 days) and often takes place during TLSQ
    • Reaching milestones with wins will reward you with different prizes like Notebooks or new spells
    • Every Duel costs 1 Ticket whether you win or lose
    • 3 Tickets are available at a time, which all need to be used up to trigger the 6 h refresh timer
    • 100 Coins are giftet for each win


The Dueling Mechanism[]

Stances[]

In duels, you have a health bar at the top right of your screen. On the left side is your opponents health bar. The goal is to empty your opponents health bar to win the duel. You will be given 3 stances to choose from. It works like the rock-paper-scissors game.

- Aggressive beats sneaky: Aggressive has the most damaging spells to pick from

- Defensive beats aggressive: Defensive allows to use healing spells and potions, plus some damaging spells

- Sneaky beats defensive: Sneaky has stunning and disarming spells, plus some damaging spells

Stamina and Duelling Strength[]

Your Attribute Levels (Courage, Empathy and Knowledge) determine your duelling strength, because the spells that you can cast are each linked to one specific attribute. When your attribute level is higher than your opponent's, you will get bonus points (and cause extra damage). Same goes for your opponent: if they have higher stats than you, they'll be far more difficult to beat. Both parties start out with a full bar of 40 stamina points.

Opponents within the Duelling Club will be randomized based on your current attribute levels, to ensure a relatively fair duel. Your opponent is most likely to be a bot. The avatar and Facebook profile picture belongs to someone who plays the game, but a computer is controlling them in the duel. They don’t always use the most effective spell in their arsenal. They have been known to heal themselves when their health is already full or not finish you off when they could. Also they often follow a pattern of stances.

In the beginning of your Round of Duels or the Duelling Event your first opponent will have lower Attribute Levels (stats) than you, but the next opponent will be closer to you in stats, and soon you will be fighting opponents with the same stats as you. In the end it is possible that one of your opponents attributes is higher than yours.

Warning: Opponents, especially enemies, you come across within the Story might have an edge over you, since they are not randomized. You can always see the recommended attributes below the title in that case. The needed Attribute Levels are determined by the progress you should have made up to that point. So don't neglect your stats. They are especially important in case you're doing a TLSQ with duels. There is a list below that shows which story parts come with a duel.

How to Duel[]

The Duelling Mechanic was changed as of June 25th 2020. As of now, whomever wins the stance choice picks a spell, then the other player (if not stunned) also gets to pick a spell. Here's a step-by-step guide:

  • Pick a stance.
  • Stances of you and your opponent are revealed. The winning stance moves first.
  • Did you pick a stance that beats the opponents stance? You have won the round, will attack first, and can now pick a spell to cast. Depending on the severity of your spell, your opponent will lose points from their health bar.
  • Did your opponent pick a stance that beats your stance? You have lost the round, and your opponent will attack first. Depending on the severity of your opponent's spell, you will lose points from your health bar.
  • You will still attack after your opponent even if you lost the round. In the same way, your opponent will attack after you when you win the round.
  • Repeat these steps until either your or your opponents bar is empty.
  • If you and your opponent both deplete your Stamina at the end of the match resulting in a tie, it counts as a win.


Spells[]

  • Some spells do direct damage and do not have any added effects
  • Stunning your opponent will make sure they won't be able to do anything for up to 4 rounds
  • Healing spells and potions refill part of your health bar
  • Some spells cause small damages to your opponent for multiple rounds in a row

Attribute Short: Co = Courage, Kn = Knowledge, Em = Empathy

AGRESSIVE Damage Chance Description Unlocks
Throw Vial 10 D + Co – Medium Stamina. –
Expelliarmus 10 D + Kn 1 stun 20% Medium Stamina. Chance of small stun. Y1C4
Incendio 5 D + Co 2 turn burn (-10) 70% Chance of Large Reduction in Stamina over time. Y2C6
Depulso 15 D + Em – Large Stamina Reduction. Y3C4
Confringo 5 D + Em 2 stuns 20% Small Stamina Reduction.

Chance of Medium Stun.

Y4C4
Stupefy 3 D + Kn 1 stun 50%

2 stuns 25%

Renders the person unconscious

or semi unconscious

Y5C9
Relashio 2 D + Em 1 stun 65%

2 stuns 40%

Minor reduction in opponent Stamina.

Chance of large stun.

Fred Weasley

Friendship Reward (Y6)

Leek Jinx 12 D + Co 1 stun 20% Medium reduction in opponent strength. Spring 2019

Duelling Club Reward

Obscuro 9 D + Kn 1 stun 50%

2 stuns 15%

Medium Reduction in opponent Stamina. Spring 2019

Duelling Club Reward

Bat-Bogey Hex 9 D + Co 1 stun 30% Medium Reduction in opponent Stamina.

Chance of small Stun.

Halloween 2019

Duelling Club Reward

Anteoculatia 8 D + Kn 4 turn burn (-3) 100% Medium Reduction in opponent Stamina.

Large Reduction in opponent Stamina over time.

Christmas 2019

Duelling Club Reward

Pepper Breath 10 D + Co 1 stun 40%

2 stuns 20%

Medium Reduction in opponent Stamina.

Chance of medium Stun.

Winter 2020

Duelling Club Reward

Arrow Shooting 13 D + Co 1 bleed (-3) 65%

3 bleeds (-3) 20%

Large Reduction in opponent Stamina.

Chance of medium Reduction in opponent

Stamina over time.

Summer 2020

Duelling Club Reward

Vaulting Charm - 1 stun 65%

4x Bleed (-5) 75%

Large Reduction in opponent Stamina over time.

Chance of small Stun.

Winter 2021

Duelling Club Reward

SNEAKY Damage Chance Description Unlocks
Throw Vial 10 D + Co – Medium Stamina –
Rictusempra 5 D + Em 1 stun 30% Small Stamina

Chance of small stun

Y1C4
Flipendo 15 D + Co – Large Stamina Y1C7
Immobulus 10 D + Kn 1 stun 25% Medium Stamina

Chance of small stun

Farewell My Prefect

SQ (Y3C7)

Diffindo 6 D + Kn 8 turn bleed (-3) 40% Medium Stamina

Chance of bleed over time

Y4C12
Giant Dungbomb 5 D + Em 1 stun 20%

3x bleed (-5) 85%

Chance of Large Reduction in Stamina over time.

Chance of Small Stun.

Grand Pranksters TLSQ

(Y4C17) Not available!

Impedimenta 3 D + Em 2 stuns 40% Medium Stun Y5C3
Melofors Jinx 9 D + Kn 1 stun 30% Small Reduction in opponent Stamina.

Guaranteed stun

Halloween 2018

Duelling Club Reward

Ebublio Jinx 6 D + Kn 1 stun 50%

2 stuns 30%

Small reduction in opponent Stamina.

Chance of medium stun.

Summer 2019

Duelling Club Reward

Flagrante 3 D + Co 1 burn (-10) 100%

2 burns (-10) 85%

Chance of Large Reduction in opponent

Stamina over time.

Summer 2019

Duelling Club Reward

Babbling Curse 6 D + Em 1 stun 65%

3 stuns 15%

Minor Reduction in opponent Stamina.

Chance of large stun.

Valentine's Day 2020

Duelling Club Reward

Cantis 5 D + Em 1 stun 65%

2 stuns 30%

Minor Reduction in opponent Stamina.

Chance of large stun.

Spring 2020

Duelling Club Reward

Hot Air Charm 2 D + Em 2x burn (-10) 100%

1 stun 20%

Large Reduction in opponent Stamina over time.

Chance of small Stun.

Autumn 2020

Duelling Club Reward

Windy Spell 13 D + Kn 3 stuns 15% Large Reduction in opponent Stamina. Chance of large Stun. Winter 2021 Duelling Club Reward
DEFENSIVE Damage / Heal Chance Description Unlocks
Throw Vial 10 D + Co – Medium Stamina –
Wiggenweld Potion 3 H + Kn 2 turn heal (+5)* 100% Large Heal over time Y1C4
Episkey 10 H + Em 2 turn heal (+5) 50% Medium Heal

Chance of medium Heal over time

Sleep Walker SQ

(Y2C8) Not available!

Petrificus Totalus 5 D + Kn 2 stuns 30% Small Stamina

Chance of medium stun

Y3C3
Glacius 13 H + Kn Stops bleed/burn 100% Removal of all overtime afflictions. Large heal. Y3 Glacius SQ
Bombarda 7 D + Co 1 burn (-10) 50%

1 turn stun 20%

Chance of Large Stamina over time

Chance of small stun

Y4C2
Incarcerous 5 D + Em 2 stuns 40% Medium Stun Y5C1
Levicorpus 4 D + Kn 1 stun 70%

2 stuns 30%

Minor Reduction in opponent Stamina.

Chance of large stun.

George Weasley

Friendship Reward (Y6)

Meteolojinx 11 D + Kn 1 stun 30% Medium Reduction in Stamina.

Chance of Small Stun

Christmas 2018

Duelling Club Reward

Slugulus Eructo 7 D + Co 4 turn bleed (-3) 90%

1 turn bleed (-5) 50%

Small Stamina. Chance of Large/Medium

Reduction in Stamina over time.

Spring 2019

Duelling Club Reward

Bewitched Sleep 6 D + Kn 1 stun 50%

2 stuns 30%

Small reduction in opponent Stamina.

Chance of medium stun.

Spring 2019

Duelling Club Reward

Waddiwasi 14 D + Em – Large Reduction in opponent Stamina. Summer 2019

Duelling Club Reward

Bubble Spell 10 D + Co 1 stun 40%

2 stuns 15%

Medium Reduction in opponent Stamina.

Chance of medium stun.

Spring 2020

Duelling Club Reward

Brachiabindo No D 2 stun 55%

1 x (-5) bleed 100%

2 x (-5) bleed 40%

Chance of medium Reduction in opponent

Stamina over time. Chance of large Stun.

Halloween 2020

Duelling Club Reward

* (+6) heal in some Chapter & TLSQ duels

There seems to be some issues with multiple heals / burns / bleeds stacking properly.


Recommended Attribute Levels[]

As mentioned before your MC's Attribute Levels are linked to the strength of your spells. Also, as mentioned above, your journey through your Hogwarts school years bring you into contact with many characters and creatures, who you must duel at some point. To be prepared you can check this list of relevant duels and their recommended levels.

Please note, that the following list might contain spoilers through the Chapter Names and the opponent you will be duelling.

Attribute Short: Co = Courage, Kn = Knowledge, Em = Empathy

Year/Chapter Dueller Recommended Attributes
Y1 Ch5.1 Rowan 1 Co / 1 Em / 1 Kn
Y1 Ch5.2 Merula 2 Co / 2 Em / 3 Kn
Y1 Ch8.3 Ben 5 Co / 6 Em / 5 Kn
Y1 Seasonal TLSQ: Halloween Feast (3d 2h) Fenrir Greyback 2 Co / 2 Em / 2 Kn minimum

or Attributes = MC Levels

Y1 after Ch7.1 SQ: Test your Strength

currently not available!

<Prefect> 5 Co / 6 Em / 5 Kn
Y2 Ch3.2 SQ: Merula's Revenge

currently not available!

Penny 10 Co / 10 Em / 9 Kn
Y2 Ch3.2 SQ: Merula's Revenge

currently not available!

Merula 10 Co / 10 Em / 9 Kn
Y2 Ch6.3 Bill 11 Co / 11 Em / 11 Kn
Y2 Ch10.3 Ice Knight 11 Co / 12 Em / 12 Kn

12 Co / 12 Em / 13 Kn

Y3 Ch6.7 Merula 15 Co / 16 Em / 17 Kn
Y3 Ch8.4 Barnaby 16 Co / 17 Em / 18 Em
Y3 Ch9.4 Merula 16 Co / 17 Em / 18 Kn
Y3 Ch9.6 Boggart 19 Co / 17 Em / 18 Kn
Y3 Ch7.1 SQ: Wizarding World Famous

currently not available!

Merula 16 Co / 17 Em / 18 Kn
Y3 Ch7.1 SQ: Wizarding World Famous

currently not available!

Penny 16 Co / 17 Em / 18 Kn
Y3 Ch7.1 SQ: Wizarding World Famous

currently not available!

Bill 16 Co / 17 Em / 18 Kn
Y4 Ch4.6 Ismelda 17 Co / 18 Em / 18 Kn
Y4 Ch4.6 Merula
Y4 Ch4.6 Bill
Y4 Ch6.7 Torvus 20 Co / 18 Em / 19 Kn
Y4 Ch11.1 SQ: The Trouble with Tonks

currently not available!

Tonks 19 Co / 20 Em / 20 Kn
Y4 Ch14.3 Dark Wizard 20 Co / 20 Em / 20 Kn
Y4 Ch16.4 Acromantula 20 Co / 20 Em / 21 Kn
Y5 Ch1.2 SQ: Yer a Prefect! (if Y4 Prefect Quest was completed) Elora 3 Co / 3 Em / 3 Kn
Y5 Ch1.2 SQ: Egg Hunt

currently not available!

Acromantula
Y5 Ch2.3 Acromantula
Y5 Ch8.2 Boggart Voldemort 21 Co / 21 Em / 21 Kn
Y5 Ch8.5 Chimera 22 Co / 22 Em / 22 Kn
Y5 Ch11.3 Acromantula 21 Co / 21 Em / 22 Kn
Y5 Ch26.3 Troll 23 Co / 22 Em / 23 Kn
Y6 Ch6 TLSQ Part 4.2: Adventures in Curse-Breaking (3d 23h) Dragon 31 Co / 31 Em / 31 Kn
Y6 Ch13.1 On The Run (Meet with Mad-Eye) Mad-Eye Moody 31 Co / 35 Em / 31 Kn
Y6 Ch13.5 On The Run (Confront Ben) Acromantula 28 Co / 31 Em / 28 Kn
Y6 Ch14.1 A New Friend Of A Friend (Visit Cedric) Cedric 28 Co / 26 Em / 28 Kn
Y6 Ch20.6 A Circle of Friends (Go to the Training Grounds) Ben 31 Co / 28 Em / 28 Kn
Y6 Ch24.5 Return to the Forest (Return to the Forest Grove) Werewolf 28 Co / 31 Em / 31 Kn
Y6 Ch34.4 Final Preparations (Train with your Friends) Pick a Friend 24 Co / 23 Em / 24 Kn
Y6 Ch37.2 Entering the Black Lake (Explore the Black Lake) Merperson 37 Co / 37 Em / 36 Kn

Please feel free to add information to this collection or reach out to me with new data or if you have any questions.

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